New Map - Crash Course for L4D!!!
Anxiously waiting for L4D 2 (cause it's gonna be me, my sis, my sis husband and some other random peeps going to zombie through the game when it comes out on november), I knew that Crash Course was available somewhere this week, and truefully it came. And there came the excitement that overruns me and there I go rampaging zombies... again!!!
"Crashing will be the easiest thing they do today." Ultrafully right, since Zoey right from the start of this campaign did mention about riding a helicopter with a zombie pilot. Helicopter. Zombie Pilot. No wonder they crashed.
Remember the last scene of No Mercy, where a bunch of zombies + 2 tanks are on the rooftop of the hospital preventing you to get onto the HELICOPTER? Great luck they got, cause the helicopter they went into had a zombie pilot in it. Wahahaha!!! Crash course fills up the empty space between No Mercy and Death Toll(at the end of Crash Course you get into a truck and at the start of Death Toll your truck gets smashed to the ground). Don't remember? Oh well who cares about the story when the scripwriters are just being hilarious.
Now about the campaign, I completed advanced mode of Crash Course lots and lots of times within 2-3 hours of play. It's a very very short campaign with only 2 episodes that will roughly take up about 30 mins for each play. Real Short.

The main focus of Crash Course is surely at the versus mode part. 1 hr for the entire campaign for versus mode, good for people who don't have much time or wanna have some mini-fun only. The best part of this map is that... it is entirely new, there are so many rooftops and ambush areas in crash course, many of the path survivors have to take are paths that involves bushes and cars and trucks(bad line of sight, very bad if tank comes into an area with lots of cars). Lot of ambush areas, lots of backstabbing techniques, heck boomer can be anywhere to boom on his victim due to the map being so open. That ain't bad news for the survivors, cause there are so many rooms and ammos and guns and pills to take for this map. Many rooms = greater survivability for the survivors.
The best part is the final part of the 2nd episode, where no matter where the survivors are hiding, smokers and hunters can take down the survivors anytime. Not to forget the superb part of having to re-engage the generator after the 2nd wave of zombies goes down and the 2nd tank comes out.... brilliant. Cause to reengage the generator, one has to press and hold the button until it's engages... Unless the tank dies, I don't think any survivor can live with the tank running all around the generator. In a way, it's damn hella fun.
All in all, crash course is more for versus play rather than campaign play. And versus play on Crash Course is soooo fun though superbly short... Well I am still happy, at least there's another new map until 2 months later when L4D2 comes out... In the meantime, Crash Course will suffice... together with Jubeat Ripples(come to think of it, I haven't touched Ripples since last saturday, probably because I was bored to see the credit counts in the ripples machines and that Ripples ain't that fun for me anymore, compared to when the first Jubeat came out).